![]() ![]() The games are a co-op puzzle adventure that requires two people to play. ![]() As you play, you and your partner must communicate through radios in order to figure out a whole puzzle from two different sides. It will require teamwork and some time to solve each puzzle, and most likely, some retries. If you have played the previous installments, you will notice a connection between the games, but it’s not something that is required to understand what happens in the game itself. It’s more of something you’d notice if you have experienced the previous games before but doesn’t impede the enjoyment you could get out of the game. Right off the back, you are just thrown into solving puzzles a bit too early. Not sure if they expected people to understand from their previous games or not, but at first, the first couple of puzzles are kind of tedious and feel like something they added into cram in as many puzzles as possible. Though it could also be there to get people to understand how the game is going to be played, each puzzle you encounter will get a little bit harder and longer. Puzzle difficulty will depend on either how well your problem-solving skill is, how well you and your partner communicate, and understanding the situation on both sides of the current puzzle. Also, depending on what side of the puzzle you are on can increase or decrease the level of difficulty when paired with everything else said before. Even with all that, the problems you will face will be a lot easier as soon as things click in place when said correctly by both sides. So communication and explanation can get you through much easier if done correctly, or you might end up sitting there why one thing didn’t work when someone wasn’t explaining their side in the most concise way possible. That is the core of the game, solve and move on to the next.īut trial and error is always a good route, almost inevitable when it comes to any puzzle-solving. There isn’t much actual adventure or exploring, and it’s pretty linear to the goal. No out of the box thinking to solve a puzzle, which makes it easier, but kind of duller, a lot of I have this, and they have that, so that must mean this. It feels like each installment of the explains a certain story of the current people you are playing as. But it also explains the main story that is really going on in the background. There are hints of what happened, why it happened, and how everything went down. ![]() But at the same time, you don’t need to know the other parts of those story pieces to understand what is going on in the game. Each feels like a short story, but in reality, it connects together. When you start a certain path, you are stuck with it till the end of the game, and it will either be harder or easier for you in the end. This will also give you a different part of the story depending on the side you chose. Each puzzle solved will uncover a piece of the story of what happened to the previous people that were there, and the overall story arc of the place that you are currently in. All of this happens in a castle filled to the brim with these puzzles. Though they never touch on why or how the puzzles have to do with anything. The overall visual of the game is like a very smooth polygonal, cartoon-style - nothing scary or harsh to look at. If you’re straining your brain on figuring out puzzles with someone, at least they made it pleasing it look at. At first, it’ll be snow and arctic landscape, and then in an almost warming castle. Indicators for many of the objects that you encounter aren’t going to be blurry, and everything is clear to see. Now the sound is something else entirely. The first thing you’ll notice is the weird thing they did with communication. Even with everything turned down and max volume on the radio, it was incredibly hard to hear the other person. ![]() This leads to the next problem with how they paired the sounds. Besides your voice and your partners, other characters appear in the game. The voice sounds are connected to another source, like the effects. So you either will hear nothing in-game with silent voice dialog, or it’ll be so loud, you can’t even talk over it. The game also makes sure you understand that apparent parts of the game require those sounds, and turning them down can cause you to miss something. ![]()
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